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Desert Cowgirl

This is the work done during the course: Character Creation for Games by Daniel Rodrigues at CG Master Academy.
I really enjoy the process thanks to the amazing Daniel support.

I sculpt the high poly in Zbrush, the retopology in Maya, and I rig it in Blender. The texturing come from Substance 3d Painter but baking and renders are done in Marmoset.

The concept art is an amazing work of Sergi Brosa >>> https://www.artstation.com/sergibrosa <<<
Check out the full character design artwork >>> https://www.artstation.com/artwork/eaa9r6 <<<

ZBrush-HP sculpt

ZBrush-HP sculpt

concept by: Sergi Brosa

concept by: Sergi Brosa