This is the work done during the course: Character Creation for Games by Daniel Rodrigues at CG Master Academy.
I really enjoy the process thanks to the amazing Daniel support.
I sculpt the high poly in Zbrush, the retopology in Maya, and I rig it in Blender. The texturing come from Substance 3d Painter but baking and renders are done in Marmoset.
The concept art is an amazing work of Sergi Brosa >>> https://www.artstation.com/sergibrosa <<<
Check out the full character design artwork >>> https://www.artstation.com/artwork/eaa9r6 <<<